

It was one of the best skirmishes in the history of turn-based games.

My party on the other hand was slowed by the flow and being belt-deep in the water. I tried to cross it with my party through the ruins in the middle of it, and got ambushed by enemies who had the advantage of high ground on the pillars and walls. One exceptional example comes to mind in the most recent area that I visited. There will be covers, high grounds, narrow ledges and deep ravines. It starts slow, but when you bear with it you get beautifully designed levels with a twist. It drops the usual character building with dozens of multiclasses and monk dips in favour of much simplier one class system, where you get to ocasionally pick a simple feat or an attribute. So you can shove enemies away, trip them, dodge, prepare attacks, disengage and whatnot. And so far I have more fun with Solasta than I had with BG3. I think it's the same edition as in Baldur's Gate 3. You get a variety of options besides basic attack or casting a spell, as it uses the new D&D system. Sounds like it's lacking in importnant areas right? Well, yes, but it shines so bright in the others that it makes up for it. The writing is also less than satisfying, and the story so far is kinda generic. Basically character models are mediocre and slightly leaning towards bad, lack of detail, janky animations and such. I'll start with the negatives so we can go to the more pleasant stuff.
